Monthly Archives: May 2013

Tiles! Tiles! Tiles!

Welcome to another edition of Let’s See Art from This Is My Quest. I am your host, Chad, and today I would like to focus on a different area of the game. The vivid dreams of an old man are simply the machination experienced when playing This Is My Quest. The game is one part grand adventure, one part tile matching puzzle. Your wits will be tested over and over again by the art of puzzle (and at a breakneck pace.) In today’s post, let’s talk about the meat and potatoes of the latter half of our game: the tiles.

This week we present the art of Zach Taylor, an indie cartoonist. He maintains the site Zach has been instrumental in designing the tiles from the beginning. As easily as words translate into images, Zach decided to start by sketching out loads of ideas so that our descriptions were on the same page as his lines.

Tile Concepts


The hive mind now in sync, it was time for Zach to begin to make iconic, Spanish tiles. In this game, there are plenty of icons and actions that will see life in a square. How does that play out? Well, they begin as vector, with Zach perfecting the lines, and then get rendered with loads of details. For example, the helmet tile.

Helmet Render


Glorious! This process was repeated over fifteen times. What? Does that mean we have over fifteen different puzzle pieces like this? You bet your bottom dollar we do. Here is but a sample of the designs that have been created for use in the game.


Helmets, horses, and hearts. Oh my! These tiles each carry with them their own purpose and behavior. Hearts are, of course, the instrument of love. Your trusty steed carries you across great distances. The lance is used to enforce justice and vanquish great foes from the land. There exists a tool for everything as beautifully rendered by Zach. We cannot wait to breathe life into these tiles.



See you, Space Cowboy.

Who Is Donald Keaton?

Is he a noble hero who has adventured many daring adventures? Perhaps a valiant knight who rides upon his trusted steed with a trusted companion to right the wrongs of the world? A warrior,  lance in hand, with armaments that shine as bright as the sun? His exploits known as far and wide as is his love of the fair princess for which he professes unwavering devotion!

Oh, wait, Donald Keaton? He’s just an old man in a wheelchair.

For my first real post, I thought it would be interesting to show the evolution of the hero of our new game, This Is My Quest. Coming first to iOS with plans for other platforms afterwards. (Stay tuned fans of indie console games!)

Our hero’s name is Donald Keaton. He is someone’s forgotten old grandfather in a nursing home. Without much else to do but read, he fantasizes about going on his own adventures. Imagining himself a valiant knight on a quest to woo a princess and save a kingdom, he takes up a crutch and sallies forth on his own quest.

One of our artists, Devin Jenkins, took to the task of creating concept art for our confused protagonist. It was fun to watch Keaton evolve as we  kicked ideas back and forth. We started with some simple sketches for the concept of Don in reality versus Don in fantasy.

Simple Concept

A good start, but Keaton is a man who has lost touch with reality, his delusion needed to be more pronounced. He would envision himself bolder, braver, and brawnier than the broken body he inhabits in the real world. He needed a little bit more “character” in reality, iconic features we could distort to differentiate the heroic alter-ego he has created in his fantasy. Devin went back to the drawing board and the real Don started to emerge.

First Color Don

Don was looking much better this time. The Keaton of fantasy was much more distinct while Don in reality was feeble and daft, yet filled with ludicrous purpose. A few minor tweaks and some polish by Devin produced a concept that we loved.

Final Don

Behold! This is Donald Keaton.


See you, Space Cowboy.


Welcome to the Binary Solo website!

Now that we’ve got that out of the way, we’re going to go make a game.